AI Insights · Timothy · April 2024
Top 5 Idler Games on iOS in Sweden: Q1 2024
Discover the performance of the top 5 idler games on iOS in Sweden for Q1 2024, with key trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 idler games on iOS in Sweden showcased varying trends in downloads, revenue, and active users. Here's a closer look at how each app performed:
Outlets Rush from Supercent, Inc. saw its weekly revenue fluctuate, peaking at around $414 in early January and ending the quarter with approximately $345. Weekly downloads started strong at nearly 10K in the first week of January but gradually decreased to around 2.7K by the end of March. Active users showed a similar trend, starting at 16.7K and experiencing a slight dip before rising back to 15.4K by the end of the quarter.
My Perfect Hotel from SayGames LTD experienced a decline in weekly revenue, starting at $1.3K in the first week of January and dropping to about $737 by the end of March. Weekly downloads also followed a downward trend, beginning at 9.8K and reducing to approximately 2.2K. The number of active users mirrored this trend, starting at 29.4K and decreasing to 8.6K by the end of the quarter.
States Builder: Trade Empire, also from SayGames LTD, had relatively stable weekly revenue, remaining around $120 to $312 throughout the quarter. Weekly downloads fluctuated, starting at 1.4K in early January, dipping mid-quarter, and ending at around 572. Active users showed a steady increase, rising from 2.3K to 3.4K by the end of March.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH demonstrated consistent growth in weekly revenue, peaking at roughly $975 in mid-February and ending the quarter at around $753. Weekly downloads were relatively stable, ranging between 1K to 1.1K, with a slight dip mid-quarter. Active users remained strong, starting at 22K and ending at 20.2K.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed a significant peak in weekly revenue, reaching about $5.2K in the first week of January and ending at around $3.7K. Weekly downloads varied, starting at 718 and peaking at 1.4K in mid-February before settling back to around 539. Active users increased from 1.9K at the start of the quarter to 2.5K by mid-February, before declining to 1.5K by the end of March.
For more detailed insights into the performance of these apps, visit Sensor Tower.